Thanks to all for the feedback on the armature skinning patch. I think it’s clear at this point that most people would prefer the mesh modifier approach to armatures. I’ll be going back to that approach and looking at adding a “create-armature” operator to aid in posing the mesh modifier output.
Not sure when the next update will be, my car broke down yesterday so that’ll be my focus for a few days :)
Lastly, please permit me to lecture briefly on some commenting issues:
- Code doesn’t disappear just because we try something different. Some folks made it sound like I destroyed the skin modifier code in a shredder in order to make the armature-skinning code. Not so much.
- Negative feedback is great, but it needs to be specific to be useful. Saying anything along the lines of “it is useless” really needs to be “it is useless [to me] because of X, Y, and Z.”
- Resist the temptation to use hyperbole, caps-lock, or exclamation points. Do embrace whitespace and punctuation.
And thanks once more to everyone for taking the time to test this code out. :)
Update: Rebased skin modifier against latest trunk, pushed new branch to blender-bishop on github.