I’ve pushed a few updates for dyntopo:
- As a follow-up to yesterday’s post about better flat-shaded drawing for regular sculpt mode, you can now toggle between smooth and flat shading in dyntopo. This is just a display setting for now, doesn’t alter the actual mesh at all.
- Edge collapse is now available again, but disabled by default. When making large alterations to the mesh (e.g. with the snake hook brush), you can enable the “Collapse Short Edges” toggle to get smoother and more regular topology. The trade-off is that, while enabled, brushes will tend to erase fine details. For example, if you use the crease brush to define a sharp indent in the mesh, you probably don’t want to collapse short edges in that area.
- Added a “Simplify” brush that only modifies topology. It’s pretty much the same as using a regular brush with zero strength and Collapse Short Edges enabled. (Note that as this is a new brush it won’t show up in your brush list by default, you have to add a simplify brush manually.)