Updated mask patch

Attached below are updated patches for sculpt masking. Thanks to everyone who has already tested and given feedback.

Updates and fixes include:

  • Fixed dot and anchored stroke methods for the mask brush
  • Fixed multires ‘apply base’¬†and ‘delete higher’
  • Fixed multires render level
  • Added CTRL+I as a shortcut
  • Added unhiding to menu (menu name changed to Hide/Mask)
  • Changed ‘Hide Unmasked’ to ‘Hide Masked’
  • Rebased everything to clean up the history a bit

Edit: thanks for the builds:

3 thoughts on “Updated mask patch”

  1. Hi
    thanks for these great tool.
    I wonder will there be a function to invert the hidden and visible part of the mesh?

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