Attached below are updated patches for sculpt masking. Thanks to everyone who has already tested and given feedback.
Updates and fixes include:
- Fixed dot and anchored stroke methods for the mask brush
- Fixed multires ‘apply base’ and ‘delete higher’
- Fixed multires render level
- Added CTRL+I as a shortcut
- Added unhiding to menu (menu name changed to Hide/Mask)
- Changed ‘Hide Unmasked’ to ‘Hide Masked’
- Rebased everything to clean up the history a bit
Edit: thanks for the builds:
Hi
thanks for these great tool.
I wonder will there be a function to invert the hidden and visible part of the mesh?
Thanks for the Update, Here is a Linux 32bit build including your new Mask Patch:
http://graphicall.org/841
Here are updated Win builds.
Win32: http://graphicall.org/843
Win64: http://graphicall.org/844