Just committed input averaging to trunk. This is a feature for sculpt, vertex paint, and weight paint that smooths the input stroke by averaging together recent mouse locations. The number of averaged locations can be controlled from the Options subpanel of the 3D View’s toolbar.
Quick update on the skin modifier: Campbell provided nice code review for the first patch yesterday; I’ve just uploaded an updated patch that adds most of his suggested improvements.
Nicholas can you make a win64 build ido not how to i have to learn
Sorry, I’m not much for doing Windows builds. Demohero is usually pretty quick on that, though.
thanks for your reply Nicholas
so what improvements will going to see
The changes being made during code review are just improving the code, no new features are being added.
Nice, code improving means more accurate hehehehe thanks
As always, thanks for your hard work. :-)
So, with skin almost there and masking committed, might we dare hope bug 28318 moves up in the priority list ever so slightly? Or at least a way to get out of “smoothing hell” somehow?