We’re really getting down to the last little bits for the skin modifier. As noted yesterday, the modifier now has user documentation on the Blender wiki. I’ve pushed some code changes (and related documentation updates):
- Skin vertex scaling is no longer part of the standard SKEY scaling operator; it’s now handled by a new skin-specific operator currently bound to
DKEY. The choice of DKEY is completely arbitrary and could absolutely change before it gets committed to trunk.Was pointed out that this conflicts with grease pencil, switched it to Ctrl+A. Hopefully this one doesn’t overwrite anything…
- A small improvement for armature generation: the extra root bone is now conditional upon the associated root vertex having more than one adjacent edge. See the documentation for an example.