Just committed the convex hull bmesh operator to trunk (r46081) having completed code review with Campbell. Also wrote some quick user documentation in the wiki.
Update: the skin-modifier branch has been updated now to make use of the convex hull BMesh operator. From the user perspective everything should still look exactly the same, but code is simpler now.
Hi,
that Convex-Hull-Operator sounds great!
I wonder, if this could be used (at least the algorythms) for SPH-Meshing…
If the answer is “yes”, it would be great, if you or someone else could implement that ….
A reply would be nice :)
Regards Donnerland
No; a convex hull is not suitable as a general meshing algorithm (it can’t produce concavities.)
this one is great and it may help in cases of non-manifold meshes arising from the remesh modifer too!
thanks (I definately wanted to add it but forgot – sorry for the doublepost)
Any news on skin mod..
Nothing very interesting to report. I’m continuing to push updates to the branch (https://github.com/nicholasbishop/blender-bishop/tree/skin-modifier) Still working on improving topological connectivity, fixing holes and other discontinuities in the output.
This is great.
It is close to “Crouch’s Looptools Bridge” before Bmesh merge.
I think it can replace it.
In trunk, I am missing a bridge with option to add loops.