Optimizing the remesh modifier

The past couple days I’ve been looking into the performance of the remesh modifier. Although I’m committed to getting dynamic-topology sculpting working, the remesh modifier is also a useful approach to clay-like sculpting. Ideally it should support quite high density levels at fast speeds. Below I’ll get very detailed about what I’ve found, but spoiler alert: it turns out there’s quite a lot we can do to make remesh faster.

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